Summary (Topic):
If you’re like me, you find the entire presidential race more than a little boring- every candidate is watered down, boring and unwilling to take a stand on anything. And if they do, they’re pretty much crazy. So who are we left with? Not much. Unfortunately, that has led to a great deal of voter apathy in the past years, but to be honest, I can’t blame anyone.
One presidential hopeful however is someone I can almost completely endorse. Ron Paul. Now, granted, my own politics are not really any place for a game, but when you look at Dr. Paul’s position, he is the ideal focus of a game: A relatively unknown presidential candidate is forced to take on big business, a liberally slanted media, conservatively biased radio broadcasters, and hope to garner enough support in the primaries to achieve victory of some kind.
Our game is going to be a spoof on the current presidential race from the perspective of Ron Paul. Love him, hate him or just don’t care, that’s not really important. We’re hoping to poke fun at the circus that is presidential campaigning.
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Gameplay:
Based in Flash, Ron Paul’s adventure will be brought to you in the form of a 2D platformer.
However, the game will give Ron Paul RPG-like stats which grow as he collects finances, increases his reputation, finds pieces of the constitution, etc. These stats are essential, because they allow Ron Paul to unlock abilities to help him defeat harder obstacles in later levels.
The basic strategy is simple. Each level gives Ron Paul an objective. For example, in level one, he is required to have a status of at least 60% in order to become a candidate. To do so, Paul is required to make contact with 6 of the 10 Republicans in the level, while avoiding Democrats. The reward of this tutorial level will be the Republican nomination. Players can then begin the game.
Players are able to fully explore levels and may go backwards, forwards up or down in order to find every object necessary for 100% completion if they so choose.
At the end of every level will be a boss battle, wherein they must use their unique Ron Paul abilities to defeat the politician. Of course, gameplay will include highly exaggerated battles and abilities to place emphasis on the ridiculous debating done by each candidate.
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Graphics:
The advantage of being Digital Media students means that we will be able to tailor our own unique characterizations of each member of the presidential race. The graphics will be highly stylized and will place an emphasis on a comedic sort of appearance when it comes to bosses.
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Controls:
All of the controls are currently tentative and may be changed in the games final phase.
- W- Look up
- S- crouch/duck
- D- move right
- A- move left
- Space- Jump
- Mouse- select options from the menu
- Esc- Open menu
*more controls will be added upon necessity.
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Sounds:
The game will employ actual audio clips from the presidential campaign, in particular, audio that portrays the candidates in a comical light. Other than these, the game will feature very basic sounds that will be activated by their respective action:
- Jumping
- Ducking
- Attacking
- Collecting Money
- Negative Event
- Taking damage
- Dealing damage to enemy
- Success
- Game Over
- Level Completion
- Tallying
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Game Flow:
The games overall flow is determined by how entertaining players find the game. Those who are entertained will find the absurdities pointed out to be comical and spur them on further to discover more comedic nuances. The game begins with a tutorial level and then sets players out to finish the remaining levels. For this class, this may be limited to two or three levels with a boss battle.
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Levels:
Also intended to be highly stylized and comical looking, these will range from streets to legal buildings. The goal again is to create a sort of cartoonish element to the surrounding environment to continue with the satire feel.
The final level is decidedly a debate stage, where Ron Paul will do battle with a presidential candidate.
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RPG-style stats
As previously mentioned, the game uses RPG styled stats in order to measure the players’ overall achievements in-game and to give a very elementary idea of the candidates need to consider when running. Here is a basic overview:
Player Stats:
Support:
Players raise support by successfully keeping away bad media, avoiding “bad money” and keeping their policy unchanged, and kissing babies. Players support can fall by dealing with the elderly, illegal immigrants, and negative media.
Influence:
Players raise or lose influence depending on their confrontation with bad money, and crooked politicians.
Finances:
Players gain finances by picking up both bad and good money. However, support will fall by picking up bad money. When finances level up
Network:
Players increase their networking by contacting positive media and helpful politicians.
Policy:
Players increase their policy by picking up “bills” or constitution fragments. Their policy falls by dealing with shady politicians.
Total:
Potential Threats and Enemies:
· Bad Money · Shady Politicians · Illegal Immigrants · The Elderly · Negative Media · Debates
Potential Help:
· Legitimate campaign funding · Positive media · Kissing babies · Debates · Helpful Politicians
Players unlock abilities based on their statitistics and their finances.
New abilities will allow them to more successfully defend themselves and progress through the levels eith greater ease.
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This is a very basic overview. Once the game has been tested and more work has been done, the resulting modifications made to this data will be posted.